The top is made up of an adjustable velcro strap, while the back consists of an easy-to-use dial that loosens and tightens the whole thing, similar to the PSVR. Also, its seamless design has the head strap moving as one piece. With a form-fitting facepad around the HMD and dense foam on the back of the strap, the Vive Pro provides enough comfort for long sessions. As Comfortable As Vive GetsĪ comfortable framerate is one thing, physical comfort is another-and the Vive Pro's stock head strap is on point. Otherwise, that higher resolution would be all for naught if graphical compromises need to be made to run a smooth framerate. But, to get the most out of the Vive Pro, you should really have the recommended specs or higher. Raw Data ran just fine with a few missed frames on rare occasions, and didn't hinder the experience. We didn't have this issue with Skyrim VR on medium settings and native resolution. While were spent most of our time on the Vive Pro using a system equipped with the top-end GTX 1080 Ti GPU and an Intel Core i7-6700K, we tested the new HMD with a 6GB GTX 1060 to make sure the minimum spec is enough for games like Fallout 4 VR-sadly, even with graphics settings turned down, we often had missed frames throughout our time playing it, monitored via Steam's displayed frame timings and missed frame notifications. To get the most out of the Vive Pro, you should really have the recommended specs or higher. CPU and memory requirements remain the same, so you're in the clear running at least an Intel Core i5-4590 or AMD FX 8350 and 4GB+ of RAM. When it comes to your GPU, you'll need at least a GTX 1060 or RX 480, but the recommendation for an optimal experience is either a GTX 1070 or RX Vega 56. Because of this, HTC raised the minimum and recommended PC specs to use the Vive Pro. With Vive, it's absolutely crucial to maintain the 90 frames per second that the 90Hz displays offer. Like with any game, increasing resolution is going to demand more performance from your PC. Higher resolution isn't without its drawbacks, though. By swapping between the original Vive HMD and the Vive Pro multiple times in different scenarios for each game we played, the improvement was evident. Even the barren wasteland of Fallout 4 VR benefits from the resolution bump as building interiors and abandoned towns felt a bit less artificial. And when a game environment heavily relies on a number of these objects to create a more lively, lush world, the absence of jaggies is both immediately apparent and much appreciated. The simple bump in resolution translates to a much sharper image small details like foliage, vegetation, and tree leaves look like fitting pieces to the graphical puzzle rather than fuzzy textures that fill up spaces, which was immediately noticeable when playing The Elder Scrolls V: Skyrim VR. Going from a combined resolution of 2160x1200 (1080x1200 per eye) on the original HMD to 2880x1600 (1440x1600 per eye) of the Vive Pro significantly refines the visual quality of any VR game. What makes the Vive Pro so noteworthy is the higher resolution of its dual OLED displays. Unfortunately, these enhancements come at a hefty price that make it a product reserved for the most demanding VR enthusiasts. Strapping on the ergonomically refined HTC Vive Pro opens your eyes to a perceptible step forward in visual fidelity for VR gaming. While software has matured at a steady pace over the last two years, VR hardware has remained the same for the most part, until now. HTC Vive, Oculus Rift, and PlayStation VR brought us virtual reality gaming back in 2016.
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